Kingmaker

Session 28

Discovered a natural cave behind the fortification in the mountainside. Fought trolls. Cleared lair.

Room 1: 234sp, 589gp.

Storeroom: tradegoods worth 4 Build Points

2-headed troll room: amulet of natural armor +2 (Ursula), 1902sp, 888gp, dusty rose ioun stone (Ursula).

Throne room: hide armor +1 (sell), thundering darkwood morning star +1 (sell), necklace of fireballs 2 × 4d6, 3 × 2d6 (Karl). Dragon statue exotic wood 200gp, jade/gold necklace 500gp, minor jewelry 750gp, 5 gemstones 100gp each, 3 bottles fine wine 15gp each, engraved silver tankard 50gp, 1484cp, 3550sp, 652gp.

Treasure total 9501gp = 1900gp 2sp each

Returned to Radiance to discover it on fire! WTF?! Mill and surrounding houses have burned.

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Session 27

Held trial of the Gyronna cultists. Leader killed in battle, two fugitives, one turned informant, one repented and sentenced to five years indentured service to Iomedae, four executed.

Explored hex I1. Found a hodag. Loot: 1 masterwork greataxe (sell), +1 studded leather armor (sells), +1 keen longspear (upgrade to Yaneshi, sell her +1 longspear).

Found a tower outpost, fought trolls.

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Session 26

Acquired Lizard Envoy Ralishek – female lizardperson, intelligent and charismatic.

Returned Tig to his family. +2 kingdom loyalty.

Brevin the tailor and Korrax the woodsman have gone missing. Found cult of Gyronna. Killed Nyshka and a babau demon. Saved Korrax from the barn. Two fugitives remain.

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Session 25

Child missing, name of Tig. Went out searching.

In hex H6, found and killed mad hermit, crazy druid(?) and puma companion – leather armor +1 (sell), whip +1 (sell), masterwork short sword (sell), ring of protection +1, puma-skin rug, potion of cure light wounds, potion of invisibility, 164sp, 31gp, locket with picture of young woman. Marked tree “Ursula’s Tree”. Total of sold items = 1890gp.

Explored hex H6.

In hex I5, found a fortified island of lizardmen with a will-o-wisp leader. Killed will-o-wisp, leader, 4 tribesmen and 2 giant lizard pets.

Chief: +1 leather armor, +1 keen trident, potion of cure serious wounds, 2 gold armbands (100gp each).

Spirit: masterwork cold iron longspear, tree feather token, ring of swimming, animal skins worth 100gp, 3 gems worth 50gp each, 119gp.

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Draft - Laws of the Freelands
by Isolda Lebeda

Provided for Discussion and Comment by Councillors

Not to be Released Prior to Council Meeting

My dear fellow Councillors of the Freelands, greetings to you! In recent months it has become clear to me that our nascent Nation would benefit greatly from a Codified Body of Laws, to be Distributed and Explained to all of our Citizens, which explicitly detail their Rights and Duties, and which are binding not only on the Citizens, but also on Councillors ourselves.

Accordingly I present to you the following Draft, which is my Suggestion as to what Laws we might, as a full Council, see fit to enact. I welcome Discussion and Comment.

There are several Vital Principles from which, like a Tree from Soil, our Laws must spring. Firstly, the Laws must be Fair. They must be equally binding upon all Citizens, however high or low their rank, however Rich or Poor, however Magical or mundane, however Odious their Crimes may be and however Glorious their Deeds may have been in the past. In particular We Ourselves as Councillors must be bound by our Law.

Secondly, the Laws must be Clear. They must be, as far as possible, comprehensible upon one Reading to a Person of Ordinary Intellect. My Time is not well-spent explaining difficult and abstract Laws to people; it is better to spend that time Drafting them Properly in the First Place.

Thirdly, the laws must be Explicit. Ambiguity and Argument over Laws will attract Lawyers to our Nation. While Lawyers have their place in life and are most Capable of Contribution to the resolution of Disputes, a Lawyer bereft of Useful Activities must surely turn their Mind toward the Creation of Disputes where none exist and the Escalation of Disputes which might otherwise blow over. It is ever so in other Nations and it will be so in Ours.

Fourthly, the Laws must be Minimal. I do not propose that we burden our Citizens with Regulations about the sizes of handcarts and the length of fishing rods. Rather than resolve such Disputes within the Law, I propose instead that we create a Mechanism by which Disputes between Citizens may be resolved. A Law restraining Merchants from Cheating their Customers is sufficient in itself – there is no need for a long list of what does and does not constitute Cheating.

Fifthly, the Laws must prompt our Citizens toward Good and away from Evil. There is little point in simply hoping that our Citizens, out of Common Sense and Common Decency alone, will give generously to the Poor, and trade Honestly with each other, and refrain from Murder or Theft or Rape or sundry other Crimes. Good Laws make Good People, and Good People make Good Laws. If an Action is so Vile that we would have the Perpetrator punished, then there ought be a Law against that Action. Similarly if an Action is so Vital to the Good Order and the Happiness of Citizens that those who fail to perform it ought to be punished, then there must likewise be a Law compelling that Action. Laws, however well-meant, that are found to prompt Citizens towards unrighteous deeds must not remain upon our Books of Law. Similarly, unrighteous deeds that offend and harm the Citizens must have Laws passed forbidding them, and quickly!

So with these Principles in Mind, I present this Draft.

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Session 24

Kingdom-building.

Found symbol of Gyronna in Widow Harrer’s house.

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Session 23

Headed back to Jod in hopes of getting Otto decursified. No joy, went back to Radiance. Ordered in a scroll of remove curse. Strange feeling in town – suspicion?

Lily informed us that the bard Grigori has been spreading rumors against us. Specific charges include: greed, corruption, injustice, powerlessness. Went among the people, told stories of adventure, helped people.

Council meeting: build road between Radiance and Olegtown.

Quelled the menace of the bard. Loot: potion of cure light wounds (Ursula), potion of cure moderate wounds (Ursula), 3 x potions of undetectable alignment(sold 75gp), scroll of scare (Isolda), scroll of sound burst (Yaneshi), chain shirt +1 (Yaneshi), rapier +1 (sold 1160gp), short bow, 20 arrows, masterwork buckler (sold 305gp), 132gp.

Total loot = 75+1160+305+132 = 1672/5 = 334gp 4sp each

Quest hand-ins: fisherman ring of feather falling (Karl); Lily 1200gp, cloak of resistance +1 (Yaneshi)

Isolda made magic items – enchanting turtle shell shield for Otto; +2 dexterity belt and +1 natural armor for Karl; +2 dexterity belt and +1 natural armor for Yaneshi

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Session 22

Further exploration of the ruins. Found tower apparently den of evil fey decorated with scalps. Found urn containing 119gp, 131sp, 27cp, and 1 dozen different gemstones worth total of 1800gp.

Found tower with an elven artifact – mithril statuette of Findeladlara, elven goddess of art and architecture worth approx 1200gp (Lily would like this).

Fought swarm of rats.

Found tower with vines, chest. Fine velvet cloak worth 10gp, gold necklace worth 100gp. Emerald ring 300gp. Bejeweled masterwork short sword worth 510gp. Moonstone worth 50gp. 76sp, 31gp.

Fought baobhan sith and grimstalker. Found lifesize elven statue weighing 500lb worth 900gp. Masterwork harp. Small carved jade statuette of coiling snake 75gp. Ancient filigreed 200lb elven water clock 1000gp. Snow-white bearskin coverlet 50gp. Wooden wardrobe with 2 royal outfits worth 200gp each, 3 courtier’s outfits 30gp each. Misc clothing. Wooden coffer containing 3 exotic perfumes 100gp each. Gem-studded tiara 350gp. Elixir of love. Chest with 431sp, 370gp.

Total loot 4619gp, 7cp (excluding clock and statue and elven artwork).

Isolda sick with filth fever for 6 days.

Otto cursed with -6 to strength.

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Session 21

Returned to Tiressia and Falchos to report death of scythe tree. Rewarded with wand of cure light wounds with 26 charges, 6 feather tokens (tree), a scroll of summon nature’s ally 2, 2 potions of cure moderate wounds, 5 goodberries.

Tiressia offers to keep us updated and aid us. +2 stability to nation.

Returned to Melianse the nixie and presented her with 5 of the tree tokens. Replanted trees to her specifications. Melianse offers to keep an eye out on the rivers. +2 stability to nation.

Explored hex G1. Found a ruined circular keep in a clearing of trees. Fought a very quick fey type creature. Looted a +1 short sword, 5 vials of nonmagical blue liquid. Fought a plant creature and another type of fey. Killed plant thing, fey climbed in window out of sight, lantern archon fought it, outcome uncertain.

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Session 20

Explored hex H10 – fought a giant turtle, brought back the shell.

Found troll tracks in hex H14. Did not explore it.

Visited Tig-titter-tat and Perlavash.

Took Cundall to meet Jod at the temple of Erastil.

Went to hex G5, encountered human loggers led by Korrax, and a nixie (Meliansay). Brokered a tenuous peace between them. Pointed to dryad Terresia, asked to bring back 5 tree feather tokens.

Met Terresia and her satyr boyfriend Fanchus. Sent to kill a scythe tree. Found: 3 × 100gp amber pieces; folded bundle of magic cloth – robes of vermin , 42cp, 55sp, 6gp, silver ring worth 65gp – 75.38gp each.

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