Session 32 - citybuilding session


A Bard, Natasha Romanov, arrives and for some reason takes up with Karl.

30 Build Points are accumulated. Also 2000gp to be distributed.

-5 BP for consumption.

Stability check passes.

Claimed hex F12, silver deposit, and enfranchised the kobolds therein.

Built Mine and Road (7 BP).

Rebuilt Mill and houses destroyed by owlbear. (5 BP)

11 BP remaining.

Collect taxes +15 BP = 26 BP.

Event – beneficial settlement event – Boom Town!


Stability +1 BP = 27

Consumption -6 = 21

Claimed hex E11 incl sycamore tree. (-8 BP)

Built Noble Villa (-12 BP).

Population 8000.

Taxes +14 BP +4 from mines = 19 BP.

No event.


Stability +1 = 20 BP

Consumption – 5 = 15 BP

Expanded to hex B12 incl Bokken – granted him 0.5 mile radius around his hut.

Built road through hex C11.

11 BP left.

Built Tannery and house in Olegton (-9 BP) = 3 BP

Olegton population 1000, Radiance pop 5500, farms etc 2000

Taxation +18 BP +4 from mines + 1 from roads = 26 BP

No Event.


Stability + 1 = 27 BP

Consumption – 4 = 23 BP

Claimed hex C13, built road B10 connecting Olegton (-4 BP) = 19 BP

Expanded Radiance to second district over the bridge (-2 BP) = 17 BP

Built Foundry (-16 BP) = 1 BP

Kingdom size 10!

Tax + 19 BP = 20 BP

No event.


Stability +1 = 21 BP

Consumption -3 = 18 BP

Expanded hex F8 (incl fangberry bushes) and road F12 – 8 BP = 10 BP

Built Jail and Smithy (-10 BP) = 0

Population 10,250.

Taxes +17 + 6 = 23 BP

Event! Dangerous kingdom event – Inquisition of gnomes against kobolds.


Stability +1 = 24 BP

Consumption -2 = 22 BP

Expanded and farmed hexes B14 & G11, road in G11 -11 BP = 11 BP

Build Inn #2 in Radiance – 10 BP = 1 BP

Tax + 14 + 6 = 21 BP.

No event.

Population 11,000.

Session 31

Followers of Medvyed arrive.

Isolda made agile breastplate +1 for Akiros (Yaneshi’s cohort).

Explored hex H14. Nothing of interest.

Explored hex I15. Nothing of interest.

Explored hex I13. Attacked by a leucrotta in the night. Killed it. Tracked back to lair – blue dragonhide breastplate (worth 700gp), blue dragonhide shield (worth 340gp), feather token (tree), ivory comb 50gp, 86gp.

Explored hex J14. Nothing of interest.

Explored hex K15. Nothing of interest.

Explored hex K13. Nothing of interest.

Explored hex K11. Nothing of interest.

Explored hex J12. Nothing of interest.

Explored hex J10. Two half-collapsed rotten wooden buildings, abandoned ferry station. (Free pier if city built here.)

Explored hex I11.

Went home to Radiance. Scried on fugitive Gyronna cultists.

Explored hex K9.

Explored hex J8. Heard sobbing. Fought Munguk the giant. Spared his life. Recruited him as brewmaster, set up in old owlbear cave. Given necklace of fireballs 4d6.

Session 30

Explored rest of owlbear cave. Fought spiders, mushrooms, shambling mound, and horrible swarm of poisonous centipedes. Found wand of lightning bolts (33 charges). Claimed as a lair for our kingdom. Found breastplate, chainmail, 3 daggers, 2 longswords, 1 shortsword, 1 masterwork warhammer, 1 vial of silversheen, 1 set masterwork thieves tools, 121gp.

Returned to tell Radiance about our victory. +4 to Stability, +4 to Economy, +4 to Loyalty, Unrest reduced to 0.

Met the Bard, Iosis Vemarelian, and set him to work crafting satirical songs and jokes to mock Drelev.

Met the Scholar, Tamarac Elenark, looking into history of ancient Iobarian culture, to the east. He explains his interests to Isolda.

Met the Learned Gentleman, Irvil Pendrid, also interested in ancient Iobarian culture.

Handed in quests – 2100gp of potions (5 x antitoxin = 250gp), 600gp + 3 cure moderate wounds potions.

Session 29

Helped people recover from the owlbear attack. Followed the owlbear out.

Spider cave: found dead body: gloves of swimming and climbing; amethyst worth 100gp.

Killed owlbear. Bandits looted for 96gp. 6 x shortbows, 84 arrows, 6 long swords, 6 daggers, 6 shields, 6 leather armor.

Found corpse: chain shirt 2 (Yaneshi), long sword +1, ring of bestial friendship (Karl), 2 x masterwork throwing axes (Otto), jar of 5 doses restorative ointment detoxifies poison and disease and cures 1d85 (Karl), vial of antitoxin (Karl), 2 x potions of speak with animals (Karl), 2 smokesticks, tanglefoot bag, 2 x thunderstones. 146gp + 1155gp + 625gp

Acquired owlbear cub, named Cuddles.

2000 XP each.

Session 28

Discovered a natural cave behind the fortification in the mountainside. Fought trolls. Cleared lair.

Room 1: 234sp, 589gp.

Storeroom: tradegoods worth 4 Build Points

2-headed troll room: amulet of natural armor +2 (Ursula), 1902sp, 888gp, dusty rose ioun stone (Ursula).

Throne room: hide armor +1 (sell), thundering darkwood morning star +1 (sell), necklace of fireballs 2 × 4d6, 3 × 2d6 (Karl). Dragon statue exotic wood 200gp, jade/gold necklace 500gp, minor jewelry 750gp, 5 gemstones 100gp each, 3 bottles fine wine 15gp each, engraved silver tankard 50gp, 1484cp, 3550sp, 652gp.

Treasure total 9501gp = 1900gp 2sp each

Returned to Radiance to discover it on fire! WTF?! Mill and surrounding houses have burned.

Session 27

Held trial of the Gyronna cultists. Leader killed in battle, two fugitives, one turned informant, one repented and sentenced to five years indentured service to Iomedae, four executed.

Explored hex I1. Found a hodag. Loot: 1 masterwork greataxe (sell), +1 studded leather armor (sells), +1 keen longspear (upgrade to Yaneshi, sell her +1 longspear).

Found a tower outpost, fought trolls.

Session 26

Acquired Lizard Envoy Ralishek – female lizardperson, intelligent and charismatic.

Returned Tig to his family. +2 kingdom loyalty.

Brevin the tailor and Korrax the woodsman have gone missing. Found cult of Gyronna. Killed Nyshka and a babau demon. Saved Korrax from the barn. Two fugitives remain.

Session 25

Child missing, name of Tig. Went out searching.

In hex H6, found and killed mad hermit, crazy druid(?) and puma companion – leather armor +1 (sell), whip +1 (sell), masterwork short sword (sell), ring of protection +1, puma-skin rug, potion of cure light wounds, potion of invisibility, 164sp, 31gp, locket with picture of young woman. Marked tree “Ursula’s Tree”. Total of sold items = 1890gp.

Explored hex H6.

In hex I5, found a fortified island of lizardmen with a will-o-wisp leader. Killed will-o-wisp, leader, 4 tribesmen and 2 giant lizard pets.

Chief: +1 leather armor, +1 keen trident, potion of cure serious wounds, 2 gold armbands (100gp each).

Spirit: masterwork cold iron longspear, tree feather token, ring of swimming, animal skins worth 100gp, 3 gems worth 50gp each, 119gp.

Draft - Laws of the Freelands
by Isolda Lebeda

Provided for Discussion and Comment by Councillors

Not to be Released Prior to Council Meeting

My dear fellow Councillors of the Freelands, greetings to you! In recent months it has become clear to me that our nascent Nation would benefit greatly from a Codified Body of Laws, to be Distributed and Explained to all of our Citizens, which explicitly detail their Rights and Duties, and which are binding not only on the Citizens, but also on Councillors ourselves.

Accordingly I present to you the following Draft, which is my Suggestion as to what Laws we might, as a full Council, see fit to enact. I welcome Discussion and Comment.

There are several Vital Principles from which, like a Tree from Soil, our Laws must spring. Firstly, the Laws must be Fair. They must be equally binding upon all Citizens, however high or low their rank, however Rich or Poor, however Magical or mundane, however Odious their Crimes may be and however Glorious their Deeds may have been in the past. In particular We Ourselves as Councillors must be bound by our Law.

Secondly, the Laws must be Clear. They must be, as far as possible, comprehensible upon one Reading to a Person of Ordinary Intellect. My Time is not well-spent explaining difficult and abstract Laws to people; it is better to spend that time Drafting them Properly in the First Place.

Thirdly, the laws must be Explicit. Ambiguity and Argument over Laws will attract Lawyers to our Nation. While Lawyers have their place in life and are most Capable of Contribution to the resolution of Disputes, a Lawyer bereft of Useful Activities must surely turn their Mind toward the Creation of Disputes where none exist and the Escalation of Disputes which might otherwise blow over. It is ever so in other Nations and it will be so in Ours.

Fourthly, the Laws must be Minimal. I do not propose that we burden our Citizens with Regulations about the sizes of handcarts and the length of fishing rods. Rather than resolve such Disputes within the Law, I propose instead that we create a Mechanism by which Disputes between Citizens may be resolved. A Law restraining Merchants from Cheating their Customers is sufficient in itself – there is no need for a long list of what does and does not constitute Cheating.

Fifthly, the Laws must prompt our Citizens toward Good and away from Evil. There is little point in simply hoping that our Citizens, out of Common Sense and Common Decency alone, will give generously to the Poor, and trade Honestly with each other, and refrain from Murder or Theft or Rape or sundry other Crimes. Good Laws make Good People, and Good People make Good Laws. If an Action is so Vile that we would have the Perpetrator punished, then there ought be a Law against that Action. Similarly if an Action is so Vital to the Good Order and the Happiness of Citizens that those who fail to perform it ought to be punished, then there must likewise be a Law compelling that Action. Laws, however well-meant, that are found to prompt Citizens towards unrighteous deeds must not remain upon our Books of Law. Similarly, unrighteous deeds that offend and harm the Citizens must have Laws passed forbidding them, and quickly!

So with these Principles in Mind, I present this Draft.

Session 24


Found symbol of Gyronna in Widow Harrer’s house.


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