Session 5

Explored hex B12. Met Bokken the potionmaker. Bought some potions. He asked us for to obtain fangberries. (Fey also want these.)

Explored hex B14. Nothing of interest.

Explored hex C13. Met Tulia the trapper. Recruited her as mapper/scout. Rumour of spellbook somewhere? Rumour of bridgekeeper Davik Nettles? Rumour of adventurer group in Varnhold? Paid 9gp.

Explored hex D12. Lots of small caves. Nothing of interest.

Explored hex E11. Found corpse of tortured kobold outside mite warren. Set ambush for mites. Fought and killed six mites.

Session 4

Returned to Oleg’s Trading Post. Gave moon radishes to Svetlana. Rewarded 250gp!

Bought some supplies, scribed some scrolls.

Headed out to explore again. Exploring D8. Found tracks of some type of furry carnivore – Karl thinks it is a thylacine.

Explored hex D6. Found mysterious thicket, met two fey: Tyg Titter-Tut (female grig) and Perlivash (male faerie dragon). Friendly. Indicated that their lair is in hex C7. They talked of a bear and buildings in the thicket.

Explored hex C7 with fey as guides.

Fey want traps collected, tell us that trapper’s body is in hex C5 and traps are in hex B6. Gave directions to Tatzlworm and Tuskgutter.

Escorted by fey to trapper’s corpse. Found masterwork handaxe. Escorted by fey to trapper’s area, hex B6. Found 5 traps, one hurt Isolda for 14 damage. Cleared 20 more traps over next few days.

Exploring hex B8. Nothing much.

Returned to Oleg’s, received 400gp for bandit control.

Session 3

Interrogated two surviving bandits (Betta and Larik). Recruited them. Took loot back to Oleg’s.

Prisoners gave up the Stag Lord’s pass-phrase: “By the bloody bones of St. Gilmore, who wants to know?”

Found purple trees on the way back to Oleg’s.

Gave Oleg the furs, and 90gp. (Date: 9th Pharast)

Fought, captured and interrogated kobolds in the radish patch (Hex C9). Kobolds apparently indicated that their leader Tartouk is a major problem for them in some indescribable yet terrifying way.

200xp each. Loot: moon radishes

Session 2

Oleg rewarded us with a potion of shield of faith, 2 potions of cure light wounds, and 50gp.

QUEST: Oleg has asked us to retrieve Svetlana’s wedding ring. Plain brass with a pearl inset. Stolen by bandits three months prior to now.

Set off south into forest to track bandits. Some fey(?) activity. 2 days travel. Set up camp.

Following day, found lookout outside bandit camp. Lie in ambush, draw bandits out with illusion, defeat 2 bandit archers and 3 bandit warriors. Loot: 5 short swords, 5 longbows, 100 arrows, 5 leather armor, 10 days rations, 50gp.

Second ambush, no followup. Wait an hour, set off into the forest to bandit camp by different path.

Attack bandits, defeat Kressle and 3 bandit warriors. 2 bandit archers flee. Loot: 3 short swords, 3 longbow, 3 leather armor, 60 arrows, 6 days rations, 30gp, 2 masterwork hand axes, 1 studded leather armor, 1 potion of cure light wounds, 4 daggers, 85gp.

Loot from bandit camp: food, firewood, tents, 321sp, 90gp, silver earrings 150gp, wooden music box 90gp, 3 crates furs and hides 50gp each, polished wooden case with 8 bottles each worth 20gp. Acquire 6 horses.

450 XP each, total 600 XP


Session 1
24th Calistril 4710


Darryl – Isolda Lebeda, human wizard
Tracey – Ursula, human spy
Alison – Yaneshi, human oracle
Lachlan – Otto, half-orc paladin
Werner – Karl FitzMedev, human ranger

After four days of travel, characters arrive at Oleg’s Trading Post (fort in hex B10). Greeted politely by Svetlana, met Oleg, told about bandits.

Next morning, bandits attack. Leader killed, two captured, two escape. Tracked, found to have met up with one bandit and six horses and fled. Party return to fort.

Treasure, leader (“Happs”): composite longbow (for +2 Str), dagger, leather armor, 2x trail rations, 2 vials alchemists fire, silver amulet of stag’s head (20gp), 25gp cash.

Treasure, prisoners: 2x leather armor, 2x longbow, 2x short sword, 4x trail rations, 20gp cash

Prisoners questioned. Leader of bandits is Kressle, human female fighter type skilled with axes. Camp is a day’s ride away at the fork of the river. Prisoners executed.

Wait around for two days. Guards led by Kesten Garess turn up. Wait around for further two days in expectation of attack by Kressle, no attack happens so decide to follow bandit’s directions to Kressle’s camp next session.

150 XP each.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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